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Created page with "'''Title: Chaos Ensues''' '''Chapter 1: Are We There Yet?''' '''Theme: Chaos''' '''Mood: Mysterious''' '''Scope: MEGA Tri-Cities''' '''Setting: Camarilla''' '''“When you look out at this wasteland, it's like chaos. But there's always somebody behind the wheel.” - The Ghoul, ''Fallout''''' ''Welcome to the darkened streets of Tri-Cities Washington, a massive city enjoying a boom in population where the neon glow of modernity casts a stark contrast against the n..."
 
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'''Title: Chaos Ensues'''
<div style="background:#111; color:#ededed; padding:25px; border:1px solid #444;">
<i>"When you look out at this wasteland, it's like chaos. But there's always somebody behind the wheel."</i>
<div style="text-align:center"; text>'''The Ghoul, Fallout'''</div>


'''Chapter 1: Are We There Yet?'''


'''Theme: Chaos'''
----


'''Mood: Mysterious'''
<h2 style="color:#ededed">Chapter One: Chaos Ensues</h2>


'''Scope: MEGA Tri-Cities'''
{| class="wikitable" style="width:100%; text-align:center;"
|-
! Theme
! Mood
! Scope
! Setting
|-
| Chaos
| Mysterious
| MEGA Tri-Cities
| Camarilla
|}


'''Setting: Camarilla'''


'''“When you look out at this wasteland, it's like chaos. But there's always somebody behind the wheel.” - The Ghoul, ''Fallout'''''
<h2 style="color:#ededed">Welcome to MEGA Tri-Cities</h2>


''Welcome to the darkened streets of Tri-Cities Washington, a massive city enjoying a boom in population where the neon glow of modernity casts a stark contrast against the nature preserves and wilds that surround it. The mundane world collides with the supernatural, and the eternal dance of power and politics is played out behind the masquerade.''
[[File:orpheus-opera-house.jpg|center|800px]]


''Skyscrapers pierce the heavens, their sleek facades masking the dark secrets that lurk within, Graffiti-covered alleyways wind through the urban sprawl, connecting hidden havens and clandestine meeting places only known to those who dwell in the shadows.''
Welcome to the darkened streets of MEGA Tri-Cities, Washington. A sprawling metropolis where neon lights illuminate forgotten alleyways, and ancient monsters hide behind modern success.


''A giant sports stadium complex has been built for the Tri-City Reactors owned by George Halls, along with a sprawling catholic cathedral, a massive opera house, several art museums, industrial plants, and warehouses. There is also a “Keep the Parks” project, keeping the parks active and not industrialized.''
Skyscrapers pierce the heavens while graffiti-covered streets wind through forgotten districts. Massive stadiums, glittering museums, industrial complexes, and preserved wilderness create a city of contrasts.


''The Elysium, also known as The Orpheus Opera House, is a grandiose gathering place where the kindred come to socialize and scheme beneath the guise of civility. Here, Kindred clad in finery as timeless as they are, mingle with the neonates eager to prove their worth, their conversations veiled in layers of double entendre and subtle manipulation.''
For Kindred, every night offers opportunity.


''Beyond the glittering façade of the Elysium lies a city teeming with danger and intrigue. Gangs prowl the streets, their disdain for authority matched only by their thirst for chaos. Something else lurks in the shadows, their whispered prayers to the dark gods echoing through the night.''
For the unwary, every night may be their last.


''Yet amidst the chaos, there is beauty found in darkness. The new art scene displays masterpieces that speak of tormented souls and forbidden desires. The Underground Club’s pulse with the hypnotic beat of music that seems to transcend time itself. For Kindred, food is plentiful, intrigue is abundant, and power is there to be seized.''
<br>
----
<br>


''In this city, every alleyway is a potential battleground, and every whispered conversation is a dance of lies and manipulation. But, for those who can navigate its treacherous streets and survive its deadly plots, there are secrets to be uncovered, resources to seize, and mortals to manipulate.''
<h3 style="color:#ededed">Important Locations</h3>


=== '''Storyteller notes:''' ===
'''The Orpheus Opera House'''
XP - Base 30 (as per standard character creation rules).
: The city's Elysium. A gathering place of politics, intrigue, and hidden agendas.


'''Initial Character Creation Extra XP:'''
'''The Reactor Stadium'''
: Home of the Tri-City Reactors and a symbol of mortal prosperity.


10 XP for Background write-up (at least 2 paragraphs)
'''The Underground'''
: Music, vice, secrets, and predators.


10 XP for Timeline (several bullet points)
'''Keep The Parks Project'''
: A controversial movement preserving green spaces from development.


5 XP for Haven or Base of Operations write-up, or Modus Operandi (How do you feed, sleep, etc)


'''Re-accuring XP:'''
<h2 style="color:#ededed">The State of the City</h2>


6xp for Game
Gangs roam the streets. Cultists whisper prayers in abandoned places. Something ancient stirs beneath the city.


4xp for Downtimes
Despite the danger, beauty thrives in the darkness. Art flourishes. Influence grows. Power waits for those bold enough to claim it.


4 xp for online play (for those who can’t make every game)


= 10 a Month max.
<h2 style="color:#ededed">Character Creation</h2>


'''Floor (base) XP is 4 per month starting in May 2024. Current Floor XP June 2026 is: 100 XP'''


'''''Elders, the 7<sup>th</sup> generation, is the lowest players allowed with 3 tasks to complete at ST discretion.'''''
<h3 style="color:#ededed">Starting Experience</h3>


{| class="wikitable"
|-
! Source
! XP Award
|-
| Base Character Creation
| 30 XP
|-
| Background Writeup
| +10 XP
|-
| Timeline
| +10 XP
|-
| Haven / Modus Operandi
| +5 XP
|}


'''''Currently, there is an Elder Freeze. All Elder concepts must be approved by TIFFANY at this time. 5/8/2025.'''''


If you lose your Elder character at this time, you will be required to play another generation for the next character, as long as freeze is in place.
<h2 style="color:#ededed">Experience Awards</h2>


'''No unreleased childer. ST Restricted.'''
{| class="wikitable"
|-
! Activity
! XP
|-
| Game Attendance
| 6 XP
|-
| Downtime
| 4 XP
|-
| Online Play
| 4 XP
|-
! Monthly Maximum
! 10 XP
|}


All players must have an XP log with their character sheet at the game.
'''Current Floor XP (June 2026):''' 100 XP


No online play without a character sheet presented to the Head ST


Freebie Dots to add to your sheet:
<h2 style="color:#ededed">Storyteller Rules</h2>


Lore
* All players must maintain an XP Log.
* Character Sheets must be present at games.
* Online play requires ST review of the sheet.
* No unreleased childer concepts.
* Elder concepts require approval.


Kindred Lore
'''''Elder Freeze Currently Active'''''


Your Clan Lore
'''''All Elder concepts require approval from Tiffany.  Characters lost during the freeze may not be immediately recreated as Elders.'''''


Your Sect Lore


<h2 style="color:#ededed">Free Lore Dots</h2>


Costs for Bloodlines:
Every character receives:


'''Common 0''' '''Merit Points needed'''
* Kindred Lore
* Their Clan Lore
* Their Sect Lore


Brujah


Gangrel
<h2 style="color:#ededed">Bloodline Availability</h2>


Malkavian
<h4 style="color:#ededed">Common (No Merit Cost)</h4>


Malkavian Knight of the Moon
<div class="mw-collapsible mw-collapsed">
* Brujah
* Gangrel
* Malkavian
* Nosferatu
* Toreador
* Tremere
* Ventrue
</div>


Nosferatu
<h4 style="color:#ededed">Uncommon (2-Point Merit)</h4>


Toreador
<div class="mw-collapsible mw-collapsed">
* Assamite
* Giovanni
* Lasombra
* Gangrel Anda
* Gangrel Coyote
* Toreador Ishtarri
* Tremere Telyav
* Ventrue Crusader
</div>


Tremere
<h4 style="color:#ededed">Rare (4-Point Merit + ST Approval)</h4>


Ventrue
<div class="mw-collapsible mw-collapsed">
* Cappadocian
* Lamia
* Daughter of Cacophony
* Gargoyle
* Nagaraja
* Ravnos Brahman
* Lasombra Kiasyd
</div>


'''Uncommon 2-point merit'''
<h4 style="color:#ededed">Restricted (Head ST Approval Required)</h4>


Assamite
<div class="mw-collapsible mw-collapsed">
* True Brujah
* Salubri
* Giovanni Premascine
* Baali
* Caitiff
* Samedi
* Volgirre
* Noiad
* Koldun
* Bratovich
</div>


Assamite Vizier


Follower of Set Tilacique
<h2 style="color:#ededed">Themes of the Chronicle</h2>


Follower of Set Viper
'''Political Intrigue'''
: The Camarilla's endless games of influence.


Follower of Set
'''Personal Horror'''
: What remains of your humanity?


Gangrel Coyote
'''Chaos'''
: Every action has consequences.


Gangrel Anda
'''Mystery'''
: The city hides secrets beneath every stone.


Giovanni


Lasombra
[[Category:VSS]]
[[Category:Vampire]]
__NEWSECTIONLINK__


Toreador Ishstarri
</div>
 
Tremere Telyav
 
Venture Crusader,
'''Rare 4 (Head ST approval, before play) 4-Point merit'''
Assmaite Sorecer,
 
Gangrel Ahrimane,
 
Lasombra Kiaysid,
 
Cappadocian
 
Lamia
 
Ravnos Brahnman
 
Daughter of Cacophony
 
Gargoyle
 
Lasombra Corsair
 
Gangrel Lhiannan
 
Nagaraja
 
Ravnos,
 
'''Restricted (Head ST approval, before creation)'''
 
Tzimisce Carpathians
 
Tzimisce Kolduns
 
Cappadocian Samedi
 
Gangrel Noiad
 
Toreador Volgirre
 
Malkavian Ananke
 
Nosferatu Creeps
 
Bali
 
Caitiff
 
Giovanni Premascine
 
Bratovich Tzimisce
 
True Brujah
 
Salubri

Latest revision as of 17:05, 28 June 2026

"When you look out at this wasteland, it's like chaos. But there's always somebody behind the wheel."

The Ghoul, Fallout



Chapter One: Chaos Ensues

Theme Mood Scope Setting
Chaos Mysterious MEGA Tri-Cities Camarilla


Welcome to MEGA Tri-Cities

Welcome to the darkened streets of MEGA Tri-Cities, Washington. A sprawling metropolis where neon lights illuminate forgotten alleyways, and ancient monsters hide behind modern success.

Skyscrapers pierce the heavens while graffiti-covered streets wind through forgotten districts. Massive stadiums, glittering museums, industrial complexes, and preserved wilderness create a city of contrasts.

For Kindred, every night offers opportunity.

For the unwary, every night may be their last.




Important Locations

The Orpheus Opera House

The city's Elysium. A gathering place of politics, intrigue, and hidden agendas.

The Reactor Stadium

Home of the Tri-City Reactors and a symbol of mortal prosperity.

The Underground

Music, vice, secrets, and predators.

Keep The Parks Project

A controversial movement preserving green spaces from development.


The State of the City

Gangs roam the streets. Cultists whisper prayers in abandoned places. Something ancient stirs beneath the city.

Despite the danger, beauty thrives in the darkness. Art flourishes. Influence grows. Power waits for those bold enough to claim it.


Character Creation


Starting Experience

Source XP Award
Base Character Creation 30 XP
Background Writeup +10 XP
Timeline +10 XP
Haven / Modus Operandi +5 XP


Experience Awards

Activity XP
Game Attendance 6 XP
Downtime 4 XP
Online Play 4 XP
Monthly Maximum 10 XP

Current Floor XP (June 2026): 100 XP


Storyteller Rules

  • All players must maintain an XP Log.
  • Character Sheets must be present at games.
  • Online play requires ST review of the sheet.
  • No unreleased childer concepts.
  • Elder concepts require approval.

Elder Freeze Currently Active

All Elder concepts require approval from Tiffany. Characters lost during the freeze may not be immediately recreated as Elders.


Free Lore Dots

Every character receives:

  • Kindred Lore
  • Their Clan Lore
  • Their Sect Lore


Bloodline Availability

Common (No Merit Cost)

  • Brujah
  • Gangrel
  • Malkavian
  • Nosferatu
  • Toreador
  • Tremere
  • Ventrue

Uncommon (2-Point Merit)

  • Assamite
  • Giovanni
  • Lasombra
  • Gangrel Anda
  • Gangrel Coyote
  • Toreador Ishtarri
  • Tremere Telyav
  • Ventrue Crusader

Rare (4-Point Merit + ST Approval)

  • Cappadocian
  • Lamia
  • Daughter of Cacophony
  • Gargoyle
  • Nagaraja
  • Ravnos Brahman
  • Lasombra Kiasyd

Restricted (Head ST Approval Required)

  • True Brujah
  • Salubri
  • Giovanni Premascine
  • Baali
  • Caitiff
  • Samedi
  • Volgirre
  • Noiad
  • Koldun
  • Bratovich


Themes of the Chronicle

Political Intrigue

The Camarilla's endless games of influence.

Personal Horror

What remains of your humanity?

Chaos

Every action has consequences.

Mystery

The city hides secrets beneath every stone.