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"When you look out at this wasteland, it's like chaos. But there's always somebody behind the wheel."
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The Ghoul, Fallout
<i>"When you look out at this wasteland, it's like chaos. But there's always somebody behind the wheel."</i>
<div style="text-align:center"; text>'''The Ghoul, Fallout'''</div>




= Vampire VSS =
----
== Chapter One: Chaos Ensues ==
 
<h2 style="color:#ededed">Chapter One: Chaos Ensues</h2>


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== Welcome to MEGA Tri-Cities ==
 
<h2 style="color:#ededed">Welcome to MEGA Tri-Cities</h2>


[[File:orpheus-opera-house.jpg|center|800px]]
[[File:orpheus-opera-house.jpg|center|800px]]
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For the unwary, every night may be their last.
For the unwary, every night may be their last.


=== Important Locations ===
<br>
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<br>
 
<h3 style="color:#ededed">Important Locations</h3>


'''The Orpheus Opera House'''
'''The Orpheus Opera House'''
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: A controversial movement preserving green spaces from development.
: A controversial movement preserving green spaces from development.


== The State of the City ==
 
<h2 style="color:#ededed">The State of the City</h2>


Gangs roam the streets. Cultists whisper prayers in abandoned places. Something ancient stirs beneath the city.
Gangs roam the streets. Cultists whisper prayers in abandoned places. Something ancient stirs beneath the city.
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Despite the danger, beauty thrives in the darkness. Art flourishes. Influence grows. Power waits for those bold enough to claim it.
Despite the danger, beauty thrives in the darkness. Art flourishes. Influence grows. Power waits for those bold enough to claim it.


== Character Creation ==


=== Starting Experience ===
<h2 style="color:#ededed">Character Creation</h2>
 
 
<h3 style="color:#ededed">Starting Experience</h3>


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== Experience Awards ==
 
<h2 style="color:#ededed">Experience Awards</h2>


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'''Current Floor XP (June 2026):''' 100 XP
'''Current Floor XP (June 2026):''' 100 XP


== Storyteller Rules ==
 
<h2 style="color:#ededed">Storyteller Rules</h2>


* All players must maintain an XP Log.
* All players must maintain an XP Log.
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'''''All Elder concepts require approval from Tiffany.  Characters lost during the freeze may not be immediately recreated as Elders.'''''
'''''All Elder concepts require approval from Tiffany.  Characters lost during the freeze may not be immediately recreated as Elders.'''''


== Free Lore Dots ==
 
<h2 style="color:#ededed">Free Lore Dots</h2>


Every character receives:
Every character receives:
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* Their Sect Lore
* Their Sect Lore


== Bloodline Availability ==


=== Common (No Merit Cost) ===
<h2 style="color:#ededed">Bloodline Availability</h2>
 
<h4 style="color:#ededed">Common (No Merit Cost)</h4>


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=== Uncommon (2-Point Merit) ===
<h4 style="color:#ededed">Uncommon (2-Point Merit)</h4>


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=== Rare (4-Point Merit + ST Approval) ===
<h4 style="color:#ededed">Rare (4-Point Merit + ST Approval)</h4>


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=== Restricted (Head ST Approval Required) ===
<h4 style="color:#ededed">Restricted (Head ST Approval Required)</h4>


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== Themes of the Chronicle ==
 
<h2 style="color:#ededed">Themes of the Chronicle</h2>


'''Political Intrigue'''
'''Political Intrigue'''
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[[Category:Vampire]]
[[Category:Vampire]]
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Latest revision as of 17:05, 28 June 2026

"When you look out at this wasteland, it's like chaos. But there's always somebody behind the wheel."

The Ghoul, Fallout



Chapter One: Chaos Ensues

Theme Mood Scope Setting
Chaos Mysterious MEGA Tri-Cities Camarilla


Welcome to MEGA Tri-Cities

Welcome to the darkened streets of MEGA Tri-Cities, Washington. A sprawling metropolis where neon lights illuminate forgotten alleyways, and ancient monsters hide behind modern success.

Skyscrapers pierce the heavens while graffiti-covered streets wind through forgotten districts. Massive stadiums, glittering museums, industrial complexes, and preserved wilderness create a city of contrasts.

For Kindred, every night offers opportunity.

For the unwary, every night may be their last.




Important Locations

The Orpheus Opera House

The city's Elysium. A gathering place of politics, intrigue, and hidden agendas.

The Reactor Stadium

Home of the Tri-City Reactors and a symbol of mortal prosperity.

The Underground

Music, vice, secrets, and predators.

Keep The Parks Project

A controversial movement preserving green spaces from development.


The State of the City

Gangs roam the streets. Cultists whisper prayers in abandoned places. Something ancient stirs beneath the city.

Despite the danger, beauty thrives in the darkness. Art flourishes. Influence grows. Power waits for those bold enough to claim it.


Character Creation


Starting Experience

Source XP Award
Base Character Creation 30 XP
Background Writeup +10 XP
Timeline +10 XP
Haven / Modus Operandi +5 XP


Experience Awards

Activity XP
Game Attendance 6 XP
Downtime 4 XP
Online Play 4 XP
Monthly Maximum 10 XP

Current Floor XP (June 2026): 100 XP


Storyteller Rules

  • All players must maintain an XP Log.
  • Character Sheets must be present at games.
  • Online play requires ST review of the sheet.
  • No unreleased childer concepts.
  • Elder concepts require approval.

Elder Freeze Currently Active

All Elder concepts require approval from Tiffany. Characters lost during the freeze may not be immediately recreated as Elders.


Free Lore Dots

Every character receives:

  • Kindred Lore
  • Their Clan Lore
  • Their Sect Lore


Bloodline Availability

Common (No Merit Cost)

  • Brujah
  • Gangrel
  • Malkavian
  • Nosferatu
  • Toreador
  • Tremere
  • Ventrue

Uncommon (2-Point Merit)

  • Assamite
  • Giovanni
  • Lasombra
  • Gangrel Anda
  • Gangrel Coyote
  • Toreador Ishtarri
  • Tremere Telyav
  • Ventrue Crusader

Rare (4-Point Merit + ST Approval)

  • Cappadocian
  • Lamia
  • Daughter of Cacophony
  • Gargoyle
  • Nagaraja
  • Ravnos Brahman
  • Lasombra Kiasyd

Restricted (Head ST Approval Required)

  • True Brujah
  • Salubri
  • Giovanni Premascine
  • Baali
  • Caitiff
  • Samedi
  • Volgirre
  • Noiad
  • Koldun
  • Bratovich


Themes of the Chronicle

Political Intrigue

The Camarilla's endless games of influence.

Personal Horror

What remains of your humanity?

Chaos

Every action has consequences.

Mystery

The city hides secrets beneath every stone.